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UX Visual Interaction Designer

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Raye Keslensky

UX Visual Interaction Designer

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Raye Keslensky

UX Visual Interaction Designer

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Author: Raye Keslensky

January 22, 2016October 22, 2018Comic Art, Interface Design, Mobile App Design

Astrowulf Fur Pebble — Watchface for Pebble Smartwatch

The hard part? Deciding how much about the Furry Fandom to explain in this post.

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January 11, 2016June 25, 2020Information Architecture, Interface Design, Web Design

South Bay Neighborhood Map [DEMO]

… I feel a little weird posting a Udacity Front End Nanodegree project in here, years later, and a few things stuck […]

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December 11, 2014December 11, 2014Interface Design, Mobile App Design

Unreleased Movie Journaling App

This application has yet to be released in the respective App stores, which is why the name is withheld — I’ll update […]

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April 26, 2014October 22, 2018Comic Art, Game Design, Interface Design, Mobile App Design

Boom Boom Kyuun – Unreleased iOS App

Coded during a one-day hackathon in San Francisco, based on reverse-engineering a “helicopter game” tutorial. Including the artwork.

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February 4, 2014Game Design, Interface Design

Battle Camp EndGame Screens

These screens were done as mockups for Battle Camp, a match-three mobile game available on iOS  and Facebook, to demonstrate proposed future […]

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DEF CON 21 Scavenger Hunt
December 13, 2013July 16, 2018Comic Art, Print Design

DEF CON 21 Scavenger Hunt

Done as a t-shirt (and banner!) design for the 2013 scavenger hunt of  the DEF CON computer security conference in Las Vegas, NV.

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Carbon Age Systems Revamp
December 13, 2013December 27, 2013Web Design

Carbon Age Systems

Most small businesses need a website, but only a fraction of them require a significant backend. Carbon Age Systems is a manufacturing, […]

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Balsamiq Mockups Web Demo
February 4, 2013October 3, 2013Interface Design

S.I.M.O.N. Cleaned Wireframes

A quick exercise in Balsamiq to clean up what had been sketched out earlier — especially after discussing the app with another […]

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Binding of Issac item - Gish Slippers
January 10, 2013October 3, 2013Game Design

Binding of Issac Item – Gish Slippers

The Challenge: Design a new item for the indie game The Binding of Issac. The item must be drawn in the game’s […]

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Beginning Work on S.I.M.O.N.
December 18, 2012October 3, 2013Interface Design

Wireframes for S.I.M.O.N. App

Working on an Android App — but why make a simple “Simon” clone when half the fun is designing a new twist? […]

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